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Portal reloaded xbox
Portal reloaded xbox














Portal reloaded xbox code#

Hulls are color code as follows: GreĪi_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Second call displays the nodes aĪi_path_adjust_speed_on_immediate_turns : 1 :, "sv" :Īi_path_insert_pause_at_est_end : 1 :, "sv" :Īi_path_insert_pause_at_obstruction : 1 :, "sv" :Īi_report_task_timings_on_limit : 0 :, "a", "sv" :Īi_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.Īi_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking stepsĪi_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.Īi_setupbones_debug : 0 :, "sv" : Shows that bones that are setup every thinkĪi_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. First call displays the nodes for the given network as green objects. Controls which connections areĪi_nodes : cmd : : Toggles node display. Currently selected hull size is written to the screen. Can be used to get NPCs out of your way and to tĪi_drawbattlelines : 0 :, "sv", "cheat" :Īi_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.Īi_expression_frametime : 0 :, "sv" : Maximum frametime to still play background expressions.Īi_expression_optimization : 0 :, "sv" : Disable npc background expressions when you can't see them.Īi_follow_use_points_when_moving : 1 :, "sv" :Īi_force_serverside_ragdoll : 0 :, "sv" :Īi_frametime_limit : 50 :, "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).Īi_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,Īi_inhibit_spawners : 0 :, "sv", "cheat" :Īi_nav_debug_experimental_pathing : 0 :, "sv" : Draw paths tried during search for bodysnatcher pathingĪi_navigator_generate_spikes : 0 :, "sv" :Īi_navigator_generate_spikes_strength : 8 :, "sv" :Īi_next_hull : cmd : : Cycles through the various hull sizes.

portal reloaded xbox portal reloaded xbox

If 2, it'lĪi_debug_node_connect : cmd : : Debug the attempted connection between two nodesĪi_debug_shoot_positions : 0 :, "cheat", "rep", "cl" :Īi_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations.

portal reloaded xbox

If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. 2:Īi_debug_dyninteractions : 0 :, "sv" : Debug the NPC dynamic interaction system.Īi_debug_eventresponses : 0 :, "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.Īi_debug_expressions : 0 :, "sv" : Show random expression decisions for NPCs.Īi_debug_los : 0 :, "sv", "cheat" : NPC Line-Of-Sight debug mode. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. _restart : cmd : : Shutdown and restart the engine.Ī addip : cmd : : Add an IP address to the ban list.Īi_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusableĪi_debug_actbusy : 0 :, "sv", "cheat" : Used to debug actbusy behavior. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _record : cmd : : Record a demo incrementally. _fov : 0 :, "cl" : Automates fov command to server. _bugreporter_restart : cmd : : Restarts bug reporter. _autosavedangerous : cmd : : AutoSaveDangerous

  • Descriptions with ** denote community modified descriptions and my not be entirely accurate.













  • Portal reloaded xbox