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Portal reloaded xbox code#
Hulls are color code as follows: GreĪi_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Second call displays the nodes aĪi_path_adjust_speed_on_immediate_turns : 1 :, "sv" :Īi_path_insert_pause_at_est_end : 1 :, "sv" :Īi_path_insert_pause_at_obstruction : 1 :, "sv" :Īi_report_task_timings_on_limit : 0 :, "a", "sv" :Īi_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.Īi_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking stepsĪi_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.Īi_setupbones_debug : 0 :, "sv" : Shows that bones that are setup every thinkĪi_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. First call displays the nodes for the given network as green objects. Controls which connections areĪi_nodes : cmd : : Toggles node display. Currently selected hull size is written to the screen. Can be used to get NPCs out of your way and to tĪi_drawbattlelines : 0 :, "sv", "cheat" :Īi_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.Īi_expression_frametime : 0 :, "sv" : Maximum frametime to still play background expressions.Īi_expression_optimization : 0 :, "sv" : Disable npc background expressions when you can't see them.Īi_follow_use_points_when_moving : 1 :, "sv" :Īi_force_serverside_ragdoll : 0 :, "sv" :Īi_frametime_limit : 50 :, "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).Īi_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,Īi_inhibit_spawners : 0 :, "sv", "cheat" :Īi_nav_debug_experimental_pathing : 0 :, "sv" : Draw paths tried during search for bodysnatcher pathingĪi_navigator_generate_spikes : 0 :, "sv" :Īi_navigator_generate_spikes_strength : 8 :, "sv" :Īi_next_hull : cmd : : Cycles through the various hull sizes.
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If 2, it'lĪi_debug_node_connect : cmd : : Debug the attempted connection between two nodesĪi_debug_shoot_positions : 0 :, "cheat", "rep", "cl" :Īi_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations.
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If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. 2:Īi_debug_dyninteractions : 0 :, "sv" : Debug the NPC dynamic interaction system.Īi_debug_eventresponses : 0 :, "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.Īi_debug_expressions : 0 :, "sv" : Show random expression decisions for NPCs.Īi_debug_los : 0 :, "sv", "cheat" : NPC Line-Of-Sight debug mode. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. _restart : cmd : : Shutdown and restart the engine.Ī addip : cmd : : Add an IP address to the ban list.Īi_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusableĪi_debug_actbusy : 0 :, "sv", "cheat" : Used to debug actbusy behavior. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _record : cmd : : Record a demo incrementally. _fov : 0 :, "cl" : Automates fov command to server. _bugreporter_restart : cmd : : Restarts bug reporter. _autosavedangerous : cmd : : AutoSaveDangerous
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